Rule Details

Master Seraphim's Armor

Game System: Warhammer 40k


Custom Rules:
Explodes, Steel Behemoth, Smoke Launchers
See Codex Astra Militarum Baneblade Tank entry for rules

Supercharged plasma weapons. Player may choose to super charge any of the tank's weapons with "Plasma" in the profile. When doing so, increase the damage characteristic by 1, but the tank takes a single mortal wound for every 1 rolled to hit after supercharging.

Remaining Wounds, M, BS, A
14-26, 10in, 3+, 9
7-13, 7in, 4+, 6
1-6, 4in, 5+, 3

Custom Statline:
M WS BS S T W A Ld Sv
* 5+ * 9 8 26 * 8 3+

Remaining Wounds, M, BS, A
14-26+, 10in, 3+, 9
7-13, 7in, 4+, 6
1-6, 4in, 5+, 3

Custom Weapons:
Plasma Macro Cannon
Range 36" Heavy 2D6 Strength 8 AP -3 Damage 3

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